Showing posts with label environments. Show all posts
Showing posts with label environments. Show all posts

Friday, September 6, 2013

Medical Characters, Environments and Assets

Just a small update of some of the objects I have been working on for a game we are doing at work. 
Characters, assets and environments! 

Lighting in game environments were done by Matt Fedorovich.


























Wednesday, February 23, 2011

Cauldron Bubbles - Cottage TurnTable Render

Here is the render I did ONLY to show the texture all the way around the cottage.

I still am not completely happy with how the displacement is on the rocks and building, so when things settle down on other projects, I am coming back to work this out.

Please put in some feed back, so I can add it to my list of tweaks.

I want to make this a center piece in my portfolio.


Thanks

Bryan



Sunday, February 6, 2011

Cauldron Bubbles - Stylized Organic Trees

Yesterday and today I have been working on some stylized trees that will be used mostly in the opening shot. I am working to make them very organic and somewhat natural looking, but also disproportioned and stylized.


Here are just a few screen shots of the proxy, proxy smoothed, and my tree.

I am still working on this, but wanted to post an update since the Super Bowl is this afternoon, and I probably won't get much done later. :)

Also, the tree on the far left is my tree with about 515 faces at the moment.