Yesterday and today I have been working on some stylized trees that will be used mostly in the opening shot. I am working to make them very organic and somewhat natural looking, but also disproportioned and stylized.
Here are just a few screen shots of the proxy, proxy smoothed, and my tree.
I am still working on this, but wanted to post an update since the Super Bowl is this afternoon, and I probably won't get much done later. :)
Also, the tree on the far left is my tree with about 515 faces at the moment.
Showing posts with label UTD. Show all posts
Showing posts with label UTD. Show all posts
Sunday, February 6, 2011
Sunday, January 30, 2011
Cauldron Bubbles - Modeling and Water for Moat
So for this weekend and since I last left off, I have worked on adding more details to the cottage. This includes making the moat have sharper edges and a steeper slope, as well as adding boards to the outside along with an extra window on the roof. I haven't imported the RealFlow mesh in this shot, so it is just the default Maya mesh I made as a place holder.
The stones on the chimney will be done with a displacement map, so I will post an update of that soon.
I have also been working on using Realflow 5 to create a realistic moving water for the moat. I hope to post a short video of it in action when it is done simulating.
All tips and comments welcome.
Bryan
The stones on the chimney will be done with a displacement map, so I will post an update of that soon.
I have also been working on using Realflow 5 to create a realistic moving water for the moat. I hope to post a short video of it in action when it is done simulating.
All tips and comments welcome.
Bryan
Thursday, January 27, 2011
Don't Lose track----------->
This post is to help me keep track of projects that I still need to finish and to show what I have completed so far.
First up... Shrek....! Those of you who know me, know I love Shrek. I even have a tattoo of Shrek and the Gang! But well I have only modeled his head and body but still working on the arms and hands, but as you can see its not looking to shabby.
Second is a demon that was concepted by Edward Taylor. He has an amazing talent and there are so many models I want to make from his art, but well as of right now I had to choose one! So I chose the Naberious Demon as my final project last semester. I know I didn't finish it, but it takes a tremendous amount of time to do these things, but I will finish it. I am very happy with the way it is looking at the moment. I just need to work more on his legs and face but not to bad!
Let me know what you guys think!
Bryan
First up... Shrek....! Those of you who know me, know I love Shrek. I even have a tattoo of Shrek and the Gang! But well I have only modeled his head and body but still working on the arms and hands, but as you can see its not looking to shabby.
Second is a demon that was concepted by Edward Taylor. He has an amazing talent and there are so many models I want to make from his art, but well as of right now I had to choose one! So I chose the Naberious Demon as my final project last semester. I know I didn't finish it, but it takes a tremendous amount of time to do these things, but I will finish it. I am very happy with the way it is looking at the moment. I just need to work more on his legs and face but not to bad!
Let me know what you guys think!
Bryan
Labels:
3D,
Art,
ATEC,
BEM,
Bryan Martin,
BryanMartin,
Computer,
Demon,
design,
Graphics,
Maya,
Shrek,
UTD
Tuesday, January 25, 2011
Cauldron Bubbles
This is an animated short that was written and designed by Edward Taylor. He is my fellow class mate at UT Dallas and we are both finishing up our Masters in Art and Technology. On this project I am going to be modeling the cottage and doing the special FX, which I hope to use Houdini. I will also be using Photoshop, Maya, and After Effects.
So far I have built the Cottage and bellow is a screen shot.
Please feel free to share your thoughts about this.
Thanks
Bryan
So far I have built the Cottage and bellow is a screen shot.
Please feel free to share your thoughts about this.
Thanks
Bryan
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