Showing posts with label Modeling. Show all posts
Showing posts with label Modeling. Show all posts

Monday, March 28, 2011

ATEC Showcase 2011 - Jorge Animation

This is a project that was created for the ATEC Showcase at UT Dallas. This showcase is somewhat new and was spearheaded by Desmond Blair. The purpose of the showcase is to present a screening of student work, so that everyone can come and enjoy and view the progress and talent in side the Arts and Technology program.

For this years showcase a group of us made a really short video featuring Jorge from Halo.

Modeling - Slade Jansa, Nick Shirsty
Rigging - Slade Jansa
Animation - Slade Jansa, Nick Shirsty
Camera Effects - Bryan Martin
Sound Design - Louis Lupin

Programs I used After Effects for the camera FX.

Tuesday, March 8, 2011

Cauldron Bubbles - Cauldron's Actual Bubbles :)

So I know I have been somewhat MIA for a little while, but I have been working diligently on creating the bubbling cauldron. I tried several different approaches from using Maya particles and making them show up as spheres to be used for the bubbles, but the problems came when I tried to take "animated spheres" into Realflow. I kept getting just a file with no movement, so after searching and searching I finally found someone that had used RealFlow to make the bubbles and the water. Below is the first animation that I have of the bubbles.





Thanks


Bryan





Wednesday, February 23, 2011

Cauldron Bubbles - Cottage TurnTable Render

Here is the render I did ONLY to show the texture all the way around the cottage.

I still am not completely happy with how the displacement is on the rocks and building, so when things settle down on other projects, I am coming back to work this out.

Please put in some feed back, so I can add it to my list of tweaks.

I want to make this a center piece in my portfolio.


Thanks

Bryan



Wednesday, February 16, 2011

Monkey - Cartoon Monkey



So I have been working on this monkey for a T-shirt company. He is going to be posed in certain ways to create 2D graphics for a T-shirt line.








Lower half to be finished soon, 12.5 hours in so far. I think I spent a little to much time on the hands trying to get organic mesh to flow the way I like. The picture below is only to show the mesh layout, the shaping on the hand still needs a little work.





I also plan on rigging and texturing him. He is going to make a great demo piece. I might try and render him in a cartoon shader and make a small animation of him.

Keep checking back, and hope to hear any feedback from you guys.

Bryan